Dark Sun Campaign Book, a Dungeons & Dragons Game Book
Games - Computer Games
Written by George Mueller   
Tuesday, 01 September 2009 07:13
One of the biggest announcements at GenCon Indy 2009 was of the next campaign book for Wizard of the Coast's Dungeons & Dragons 4th Edition. They made the official announcement that the Dark Sun world of Athas would be the next campaign book for the game and that it would be released in 2010. This decision was made to the delight of many fans, as it is considered one of Wizard of the Coast's more fan friendly decisions to date.
by GeorgeMueller


One of the biggest announcements at GenCon Indy 2009 was of the next campaign book for Wizard of the Coast's Dungeons & Dragons 4th Edition. They made the official announcement that the Dark Sun world of Athas would be the next campaign book for the game and that it would be released in 2010. This decision was made to the delight of many fans, as it is considered one of Wizard of the Coast's more fan friendly decisions to date.

The Dark Sun campaign moves away from more traditional fantasy settings like Forgotten Realms, Dragonlance, and Greyhawk. Instead of the traditional fantasy world, you have bleak desert wastelands. The world of Athas is a world largely considered to be more post-apocalyptic than fantasy.

One of the biggest differences in Dark Sun over the other settings is magic, or the lack there-of. Athas is a world that has been ravaged by a magical backlash. As such, magic is much less common in this world, where psionics are decidedly more common. Just like magic has become a part of everyday life in most other fantasy settings, so too has psionics become a part of daily life in Athas.

Dark Sun has traditional fantasy races such as Humans, Dwarves, Elves, Half-Elves, and Halflings. They also have many unique player character and non-player character races. These unique races include the Thri-Kreen, a race of Mantis men. Half-Giants are also a playable character race in the world of Athas. And Muls, which are half dwarf and half human hybrids.

There is some variation between the classes in Dark Sun and the classes from traditional fantasy settings. First, there really isn't any equivalent for Paladins, Monks, and Sorcerers in the Dark Sun world. As stated earlier, psionics are much more commonplace so the traditional 'magic classes' are either not represented or are drastically altered in this setting.

There are many Dark Sun books that have been in print which can give players or the dungeon master a 'heads up' on the world before it comes out. The Prism Pentad series by Troy Denning is very good five book series on the world of Dark Sun. Also, the Tribe of One series by Simon Hawke is a three book series with a great background of the world as well.

There are also other resources online that are available to those interested in studying the world of Dark Sun before it comes out. There is the Unofficial Dark Sun Wiki, the Official Dark Sun Discussion Forum, and an interactive Dark Sun Atlas for the World of Athas, and Official D&D 3.5e products released for Dark Sun. All of these provide great information for those that are interested and can't wait till the campaign guide comes out.

Overall, the Dark Sun setting is a great choice for Wizards of the Coast to make as their next Dungeons & Dragons 4e campaign setting. The world and setting are dramatically different than many of the other campaign setting currently available. The Dark Sun Campaign Guide will come out in 2010 shortly after the release of the Players Handbook 3, which introduces psionics. Look for the game book soon!

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